I've been running my level 70 Mage through some random (Utgarde Keep) Lich King dungeons, and finding that around 75% of the tanks I get are DK's. Which should make me feel good that DK's are up and coming, but many have no real idea what they are doing, or are very early in their learning stage. So here is the first of the HowTo guides to help people figure out how to tank as a Bloody Tank.
wowhead
Showing posts with label Guide. Show all posts
Showing posts with label Guide. Show all posts
Wednesday, September 7, 2011
Friday, August 26, 2011
Minor Glyphs
As the last part of this Glyph series we will be looking at Minor Glyphs. While these are often cosmetic and of little importance, there are a few that can make a difference for us.
Thursday, July 28, 2011
Major Glyphs
It's been a while since we looked at the Prime Glyphs. A three week vacation, and a weekend trip as a graduation party for my son kept me away, but I'm back with the next part in our Glyph series: Major Glyphs available for Bloody Death Knights.
Wednesday, June 22, 2011
Prime Glyphs
Glyphs are an easy way to increase our abilities and utility, sometimes on the fly with some Dust of Disappearance. Often you can come by most popular Glyphs for around 20-50 gold on the Auction House, so it is definitely within everyone's reach to get their Glyph slots populated with something that helps us do what we do best: Getting attention while taking a beating for the group.
Tuesday, June 14, 2011
Talents: Unholy
To wrap up the series of talent posts we're going to look at what the Unholy tree has to offer for us Bloody Tanks. Unholy seems to be the preferred tree for many Blood DKs to go into for the extra talents, and there's some sweet deals to be had here.
Friday, June 10, 2011
Talents: Frost
Now that we've spent at least 31 talents in the Blood tree, let's look at the other trees to see what goodies we can snag to assist us in tanking. Again I must note that I'm doing this from a 5-man instance perspective and not a raiding perspective. This is not the raid spec you are looking for *waves hand*
Monday, June 6, 2011
Talents Part III
Time to look at the final three tiers of Blood talents to get our tanking build setup.
Tier 5
We start tier 5 off with a strong talent, Rune Tap. Converting a single Blood (or Death) Rune into 10% of your health is nothing to sneeze at, even with a 30 second cooldown. Use that at every cooldown when you're not at max health; your healer will appreciate it too.
Tier 5
We start tier 5 off with a strong talent, Rune Tap. Converting a single Blood (or Death) Rune into 10% of your health is nothing to sneeze at, even with a 30 second cooldown. Use that at every cooldown when you're not at max health; your healer will appreciate it too.
Friday, June 3, 2011
Talents Part II
Last time we looked at the first two tiers, and spent around 12 talent points. So now it's time to look at tiers 3 and 4 and see what we must take, and what options are available to us.
Tuesday, May 31, 2011
Talents
I figure if I am going to provide all manner of information, I'd start at the basics, the talents, and build up from there.
The Elitist Jerks forum for DK tanking goes into detail for raiding, but leaves the heroic DK tank in the dust:
Discussion here should be on DK endgame raid tanking, both 10 and 25-man, biased to progression tanking (as opposed to taking a more casual attitude to your tanking role).As I'm sure the raiding DK tank can read through that and follow that, I want to focus more on us bloody tanks who stick with Heroics.
I will split this out into three parts for the Blood tree, and then another for Frost/Unholy, and once I'm done I will combine them into a one-page guide for easy reference.
Subscribe to:
Posts (Atom)