Ghostcrawler posted a new Dev Watercooler which focused a lot on Bloody Tanks and what they are envisioning for us. If you haven't read it yet, I would definitely suggest you read it.
Ghostcrawler listed three methods of active mitigation, which could be used to push Prot and Feral tanks more towards playing like Bloody Tanks. However at this point in time there is no clear path, and they may even decide to choose a fourth completely different path, or design each class with a model of their own. So I will let you draw your own conclusions for now and not comment until more information becomes available.
What is interesting though is the impending changes that Ghostcrawler announced for us in patch 4.3, which make me wish they would hotfix it in, or hurry up and do patch 4.3 already, even though I'm still not finished with the current content.
wowhead
Showing posts with label Patch. Show all posts
Showing posts with label Patch. Show all posts
Wednesday, August 31, 2011
Saturday, June 18, 2011
Patch 4.2 for Bloody Tanks
Patch 4.2 will be upon us soon (MMO champion pegs it at June 28th and Boubouille is usually on the mark), so let me summarize what will be in it for Bloody Tanks.
General
There's a new daily quest hub in Hyjal called the Molten Front which, after many hours and weeks of doing dailies, will provide three vendors with some nice tanking gear. The vendors can be unlocked using 125 Marks of the World Tree. I'll leave it to other sites to give you the full lowdown on how to unlock these.
General
There's a new daily quest hub in Hyjal called the Molten Front which, after many hours and weeks of doing dailies, will provide three vendors with some nice tanking gear. The vendors can be unlocked using 125 Marks of the World Tree. I'll leave it to other sites to give you the full lowdown on how to unlock these.
Thursday, May 26, 2011
Agility
From http://us.battle.net/wow/en/blog/2723732#classes:
- Dodge: Death Knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
- Parry: Death Knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
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